Playmusic bug

Blitz3D Forums/Blitz3D Bug Reports/Playmusic bug

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Graphics 320,240,32,2
a1$="TheMarch.it"
a2%=PlayMusic(a1)
Repeat
Until KeyDown(1)=1
End


System: Amd Opteron 165 dual core, 2GB ram, Windows XP SP2 profesionnal french canadian language.

Problem: blitcc.exe crashes when trying to play IT files using PlayMusic function after several seconds. Also, IT files seem wrongly interpreted as pitch bends skyrocket notes 4 octaves up when they should do a simple note slide. IT filters not properly supported, not to mention samples in IT files cracling due to no interpolation of output wave.

I have no idea if the problem is just FMOD, or if it's the way it's implemented in Blitz3D. This is music I have created that will be used for a game called Roy Caverna, written in Blitz+. I've tried the music on Blitz3D with very bad results.

Thanks for any support on these issues.

Cheers.

[EDIT] Sorry, this is a Blitz3D bug report!