Yeah Si has it right, it's a long term game, like building up any business.
Here's the thing, I may not be programming *exactly* the game I'd want but guess what, I work at home, choose my hours, get paid well and I'm making games wooo! That's pretty cool. I used to have a job in an office, be in charge of people, have to do helpdesk, coding, marketing, sales calls, travel the country doing sales demos and installing systems. It was hard work and not that fulfilling in the end. Making games is much better. I'm sure in the long run I will be doing exactly what I want but meanwhile it's pretty damn close and it's good! Plus when people say
"what do you do?" I don't have to go "I make stock control systems" I can say "I make games, I work at home yay!"
So to conclude, I can see where gfK is coming from about not being able to make what he truly wants, but it's not that bad ;) imho. You'll get over it dude!
Here's the thing, I may not be programming *exactly* the game I'd want but guess what, I work at home, choose my hours, get paid well and I'm making games wooo! That's pretty cool. I used to have a job in an office, be in charge of people, have to do helpdesk, coding, marketing, sales calls, travel the country doing sales demos and installing systems. It was hard work and not that fulfilling in the end. Making games is much better. I'm sure in the long run I will be doing exactly what I want but meanwhile it's pretty damn close and it's good! Plus when people say
"what do you do?" I don't have to go "I make stock control systems" I can say "I make games, I work at home yay!"
So to conclude, I can see where gfK is coming from about not being able to make what he truly wants, but it's not that bad ;) imho. You'll get over it dude!