Triangle fill routine + ZBuffer (Where's the bug?)

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hi!

a few topics below, i had massive speed problems with my fill-triangle routine... now i found a very annoying bug with the texture rendering... if anyone could help me finding it, it would be great ... because i just didn't find it.

(i started a new topic, because the old one would get lost i think)



thank you for any help !

(use mouse and scroll-button to move)

http://www.dev-ch.de/upload/files/Devils%20Child/VirtualGL%20Test.zip