Why not just move to XNA?

Miscellaneous Forums/General Discussion/Why not just move to XNA?

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You could also ask why we all just not move hand-in-hand to the Source, X-Ray or Cry Engine and their SDKs and toolsets? Or a Cray supercomputer with some nice weather simulation software on it.

Blitz is providing a nice interim solution here for all Blitz3D coders that have not yet migrated to BlitzMax because Max3D is not yet ready. So at least the Windows coders now no longer have a reason not to switch. To make the thing even sweeter, they added support for other languages which might attract new customers that do not want to code in a BASIC-language and only need a decent game engine. So there is a market for it and there will be customers.

I won't buy it because the SDK is Windows-only, and therefore completely uninteresting for me -- I care for the Mac, but not for Windows. I also do not need a 3D engine at this very moment. But that is just me and my personal needs. If I was a Blitz3D user, however, I'd put the bucks on the table and move on to BlitzMax plus the B3SDK. It's a great migration path and you can use it with a nice OO language. 100 bucks just is no money for a tool like that and the folks at Blitz also don't get free beer and Pizza and have rents to pay.

If you want free software, use free software and live with its shortcomings.

If you like XNA or think it is a great solution for what you do, go ahead and use it. It's just that nobody should expect any kind of support or understanding from loyal Blitz users for frustrated trolling against the new B3SDK or its ridiculously low price.