Just wanted to confirm that it is possible to render BB3D SDK in a panel control in Visual C# .NET. I have only tested using the Express edition, but I cannot see any reason why it shouldn't work in Visual Studio 2005 pro.
For this example I created a panel and a timer control.
Initially, the timer control to be enabled = false and interval to be 1.
The below code is just a translation of the example which comes with the SDK.
For this example I created a panel and a timer control.
Initially, the timer control to be enabled = false and interval to be 1.
The below code is just a translation of the example which comes with the SDK.
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using bb = Blitz3DSDK; namespace MyBB3DSDKTest { public partial class Form1 : Form { int cube, light, camera; public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { bb.SetBlitz3DHWND(this.panel1.Handle.ToInt32()); bb.BeginBlitz3D(); bb.Graphics3D(panel1.Width, panel1.Height, 0, 2); cube = bb.CreateCube(0); light = bb.CreateLight(1, 0); camera = bb.CreateCamera(0); bb.PositionEntity(camera, 0, 0, -4, 1); timer1.Enabled = true; } private void Form1_FormClosing(object sender, FormClosingEventArgs e) { bb.EndBlitz3D(); } private void timer1_Tick(object sender, EventArgs e) { bb.UpdateWorld(1); bb.RenderWorld(0); bb.TurnEntity(cube, .1f, .2f, .3f, 1); bb.Text(20, bb.GraphicsHeight() - 20, "Blitz3d SDK C# example to use a panel control", 0, 0); bb.Flip(1); } } }