Is there bbsetbuffer, bbloadmusic etc.
<edit > yes there is
Will I be able to say
Local image:TImage=loadimage("bmax.png")
bbsetbuffer bbimagebuffer(image)
or will I have to operate in three seperate worlds
Graphics for Bmax Graphics
bbGraphics for B2D
bbgraphics3D for B3D
I am sure the ability to use B3D in Bmax is great but it just seems 'odd'. In fact, I think I understand the reasons for C++,C Purebasic a bit more.
<edit > yes there is
Will I be able to say
Local image:TImage=loadimage("bmax.png")
bbsetbuffer bbimagebuffer(image)
or will I have to operate in three seperate worlds
Graphics for Bmax Graphics
bbGraphics for B2D
bbgraphics3D for B3D
I am sure the ability to use B3D in Bmax is great but it just seems 'odd'. In fact, I think I understand the reasons for C++,C Purebasic a bit more.