Sprite Candy (and other expansions like Particle Candy) is an excellent addition to Blitz3d. I agree though that a Sprite Candy conversion would almost certainly end up being too massive a task.
Also, from what I remember of the structure of Sprite Candy, I am guessing the conversion would be a re-write of the source rather than a wrapper. That in itself would open a whole can of worms because Sprite Candy is a commercial product.
Will the 2D commandset be included in the SDK, though? For some reason, I rather assumed it wouldn't.
Ah, good question. It is funny how different people can assume different things. My initial assumption was any command which is part of Blitz3d would be part of Blitz SDK, with the exceptions being generic programming language commands e.g. if, while, repeat etc.
Maybe Barney could have a look at the SDK DLL and see if the 2d-based commands are in there.
Also, from what I remember of the structure of Sprite Candy, I am guessing the conversion would be a re-write of the source rather than a wrapper. That in itself would open a whole can of worms because Sprite Candy is a commercial product.
Will the 2D commandset be included in the SDK, though? For some reason, I rather assumed it wouldn't.
Ah, good question. It is funny how different people can assume different things. My initial assumption was any command which is part of Blitz3d would be part of Blitz SDK, with the exceptions being generic programming language commands e.g. if, while, repeat etc.
Maybe Barney could have a look at the SDK DLL and see if the 2d-based commands are in there.