No worries guys.
I'm concentrating on the basic mechanics right now. I'm creating a stable core first. What that means to me is all the features of Bejeweled 2, plus diagonal tile falling and boards of any shape, and of course tile swapping, and illegal move recognition, and of course keeping it fast. Everything is done in basic form except for the illegal move recognition and tile swap back.
I admit I haven't been the match 3 advocate but, THIS part of match 3 is what I find fun...actually writing the engine. Who woulda thunk it.
I'm concentrating on the basic mechanics right now. I'm creating a stable core first. What that means to me is all the features of Bejeweled 2, plus diagonal tile falling and boards of any shape, and of course tile swapping, and illegal move recognition, and of course keeping it fast. Everything is done in basic form except for the illegal move recognition and tile swap back.
I admit I haven't been the match 3 advocate but, THIS part of match 3 is what I find fun...actually writing the engine. Who woulda thunk it.