bbSetBlitz3DHWND
Cheers for the info Barney. As you said, if you can pass a hWnd parameter, you should be able to render inside any windows object in any programming language. Now I am a happy man!!!
This opens up Blitz3d SDK to a lot of users; not only C/C++/BlitzMax and .NET users but also the likes of Delphi, PureBasic etc.
I know some people will moan about it being DX7 but, after all, not everybody wants to develop using state-of-the-art DX10 technology which requires a powerful machine to run. Also consider the fact Blitz3d has an excellent 2D command-set which can now be utilised from these other languages.