@yoko
>thank you ;)
@gosse
>the original one was coded in Blitz2D ( so no extra scaling or transaprency ). BlitzPlus is faster and looks really better ! ROY is my only game using imagecollide() and BP rocks, instead of B2D who makes little slowdown each first time when testing if images collide.
And I don't have/interested with Blitz3D and don't really like BlitzMax :|
@Grey Alien
>Stop saying the game is weird, a game is a game !!!
;)
>thank you ;)
@gosse
>the original one was coded in Blitz2D ( so no extra scaling or transaprency ). BlitzPlus is faster and looks really better ! ROY is my only game using imagecollide() and BP rocks, instead of B2D who makes little slowdown each first time when testing if images collide.
And I don't have/interested with Blitz3D and don't really like BlitzMax :|
@Grey Alien
>Stop saying the game is weird, a game is a game !!!
;)