Coming soon!

Blitz3D SDK Forums/Blitz3D SDK Programming/Coming soon!

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this looks very interesting, my blitzmax has been sitting around collecting dust. This will get me to use it again.

@Blitzsupport
it'd be more like this?

Type Rocket

field entity:int

Field x:Float
Field y:Float

Function CreateRocket:Rocket()
ThisRock:Rocket = new Rocket
ThisRock.entity = LoadAnimMesh("rocket.b3d")

return ThisRock

end function

Method Boost (wow:Float)
MoveEntity entity, 0, wow, 0
End Function

End Type