this looks very interesting, my blitzmax has been sitting around collecting dust. This will get me to use it again.
@Blitzsupport
it'd be more like this?
Type Rocket
field entity:int
Field x:Float
Field y:Float
Function CreateRocket:Rocket()
ThisRock:Rocket = new Rocket
ThisRock.entity = LoadAnimMesh("rocket.b3d")
return ThisRock
end function
Method Boost (wow:Float)
MoveEntity entity, 0, wow, 0
End Function
End Type
@Blitzsupport
it'd be more like this?
Type Rocket
field entity:int
Field x:Float
Field y:Float
Function CreateRocket:Rocket()
ThisRock:Rocket = new Rocket
ThisRock.entity = LoadAnimMesh("rocket.b3d")
return ThisRock
end function
Method Boost (wow:Float)
MoveEntity entity, 0, wow, 0
End Function
End Type