I have to admit that I would much prefer these days to develop 3D games using BlitzMax's syntax, and OO abilities, over Blitz3D's
The idea of writing 3D games in BlitzMax/B3D SDK, then 'porting/tweaking' to MiniB3D for Mac/Linux support, is very attractive indeed
The idea of writing 3D games in BlitzMax/B3D SDK, then 'porting/tweaking' to MiniB3D for Mac/Linux support, is very attractive indeed
You, sir, have hit the nail on the head. BlitzMax syntax + Blitz3D's stable and easy to use engine = heaven!
That (untested) example code you posted has got me drooling already...