@big10p... very crude, untested OO example:
As James suggests, I don't really give a toss about DX10, shaders etc. - I wouldn't need them in any game I would likely want to write
I assure you that the same principles apply to me, and I'm pretty sure to most serious B3D programmers.
When will it be ready for consumption? :-)
Days, in theory, though it comes down to Mark's discretion, dependent upon license definitions, prices, etc, which may take more time than *anyone* might hope for...
Type Rocket Field x:Float Field y:Float Function Boost (wow:Float) MoveEntity Self, 0, wow, 0 End Function End Type r:Rocket = New Rocket Repeat <i>whatever (... )</i> If KeyDown (KEY_SPACE) Then r.Boost (0.1) ' "Wow" parameter... bbRenderWorld bbFlip Until <i>whatever... </i>
As James suggests, I don't really give a toss about DX10, shaders etc. - I wouldn't need them in any game I would likely want to write
I assure you that the same principles apply to me, and I'm pretty sure to most serious B3D programmers.
When will it be ready for consumption? :-)
Days, in theory, though it comes down to Mark's discretion, dependent upon license definitions, prices, etc, which may take more time than *anyone* might hope for...