Coming soon!

Blitz3D SDK Forums/Blitz3D SDK Programming/Coming soon!

@big10p... very crude, untested OO example:

Type Rocket

    Field x:Float
    Field y:Float

    Function Boost (wow:Float)
        MoveEntity Self, 0, wow, 0
    End Function

End Type

r:Rocket = New Rocket

Repeat
    <i>whatever (... )</i>
    If KeyDown (KEY_SPACE) Then r.Boost (0.1) ' "Wow" parameter...
    bbRenderWorld
    bbFlip
Until <i>whatever... </i>



As James suggests, I don't really give a toss about DX10, shaders etc. - I wouldn't need them in any game I would likely want to write


I assure you that the same principles apply to me, and I'm pretty sure to most serious B3D programmers.


When will it be ready for consumption? :-)


Days, in theory, though it comes down to Mark's discretion, dependent upon license definitions, prices, etc, which may take more time than *anyone* might hope for...