So, you deal with full oop for fmod, physX etc in c/c++,and use the b3dsdk only to write every 500 lines a command like "Drawimage". lol
Experienced C/C++ programmers dont realy need a b3d.dll, there are lots of powerfull Dx9 and openGL "engines" around, updated every day if there are problems and powerfull workflow. They are really not waiting on a Dx7 wrapper with dokumentations like old DOS times.
Full agree with big10p. (I think).
Experienced C/C++ programmers dont realy need a b3d.dll, there are lots of powerfull Dx9 and openGL "engines" around, updated every day if there are problems and powerfull workflow. They are really not waiting on a Dx7 wrapper with dokumentations like old DOS times.
Full agree with big10p. (I think).