Well, leaving aside the fact that C/C++ is a much faster language than B3D ( as is BlitzMax, for that matter ) and the fact that C/C++ has a lot of language features that Blitz3D doesn't ( some of which BMax has and some of which it doesn't ) I would assume that the main market would be people who are experienced C/C++ programmers and don't wish to learn a new language.
I mean if you had been programming in C/C++ for ten years, had a huge library of code you had written for it, would you want to start again in a new language? I'm thinking probably not.
I mean if you had been programming in C/C++ for ten years, had a huge library of code you had written for it, would you want to start again in a new language? I'm thinking probably not.