What's the best solution for real-time shadows?

Blitz3D Forums/Blitz3D Userlibs/What's the best solution for real-time shadows?

IPete2, if you find other downloadable demos of Swift's Shadow System, I'll check them out religiously and make sure I get the sense of funcionality of this engine. The city demo sounds quite appealing. I have plans for building cities in my game, so obviously I would like to put in all the nice shadowing. Yet building do cast shadows on other buildings. Just wondering how that would look like with this engine. So if I understand, this system doesn't allow a shadow to cast to the sending caster? So Bethoven's bust isn't self shadowed by the swift shadow system in demo 025?

Cheers.