Compiling C++ module compiling problem

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Heh... cool.. I might have a look at this tomorrow at work :-)

I wonder how you've managed to do this for every single one of your modules

It's not too bad really. Core work is usually in Linux - cuz everything always works first time there. The usually it's a "See if it will compile first time on Mac". Does 80% of the time. Windows sux the most usually as it does things backwards more often than not. But because of the three platforms, each has it's own issues which result in much better code at the end of the day.

btw, how can you possibly put work before BlitzMax coding ?!!?!?! ;-)