You'd use something like:
Regarding the commenting of those additional constants, I assume it's because they haven't got them working the same cross-platform so are not supporting them for now.
SuperStrict Framework BRL.StandardIO Import BRL.PolledInput Import Pub.Win32 'Let's create a reference to the function (the user32.dll is imported using Pub.Win32 module) Extern "win32" Function GetAsyncKeyState%(vKey%) 'Get's the no of times the key has been pressed since last call EndExtern Repeat 'Loop until we hit shift and escape PollSystem() Until GetAsyncKeyState(KEY_ESCAPE|VK_SHIFT) 'VK_CONTROL, VK_MENU, VK_LWIN Print "Ending" EndBecause GetAsyncKeyState() is a Windows specific API function, you can't use the modifiers Blitz uses internally (though the normal keys are the same). The modifier constants the function interprets are VK_CONTROL, VK_MENU, VK_LWIN, VK_RWIN, VK_SHIFT which are already defined in Pub.Win32 module so you can use them straight away.
Regarding the commenting of those additional constants, I assume it's because they haven't got them working the same cross-platform so are not supporting them for now.