CSP fps engine v8 demo

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I'd really had to invest a lot of time in making the code readable, structured and clean. Time I rather use to add features. I'd say, if you really have the skills to mod my engine (eg. by injecting real AI), then you're better of writing your own thing from scratch, seriously.

You may also have a look at the pledit source, a light version of my editor that I released for Project Plasma(rip). It contains the most important features. That said, it's no rocket scence, I'm only cooking with water there.

There will always be some features one may add to a game engine, of course and at some point it's only a question of the project size. I think it's possible to make little fun games with this engine, although of course it cannot competite with the market leaders. I wish I had Minter, Braben or Molineux in my team, tell them to "finish the AI ASAP", but the reality look a bit diffrent.

I do however have plans to add certain features to the NPC AI. My problem is, there's a zillion of things I need to add and I can't do it all simultanously. You see, people even tell me to make the website brighter, where I only had the time to quickly "sweat out" the pages between two cups of coffee.

I've uploaded a new version, that should fix the missing textures and the collision issue. So now you HAVE to use the ladder.

cheers