disabling backface culling

Blitz3D Forums/Blitz3D Programming/disabling backface culling

Is there a way in blitz3d to disable the backface culling of an entity (specifically, a terrain) without having to create two of them and flip one, because that's the only thing I could think of. I remember seeing something about disabling backface culling a long time ago in the command reference, but I cannot find it now.