IPete2, thanks for the thumbs up!
sswift, my present objectives are to have a functionning shadow system for the "marble madness" inspired game I have set up so far.
I'm looking for making shadows of this sort:

That image is using Devil's Shadow System. I've tried to accomplish this using ANDERYman's Ashadow, to no avail. It kept bugging on me past 12K tris model. This model, which is a test, has around 25K-30K tris. It is an absolute fact that I will need the shadow system to do these types of shadows using these types of models, but in multitudes. I won't be using 10 lights, but more like 1 general light, and one player oriented light. There might be at times a 3rd light, but it won't cast far. That's the general idea that I have. I came to the conclusion that a stencil shadow is too demanding for my needs, but is not discarted for smaller tasks that requires very detailed shadowing.
Anyhow, that's what I'm after.
Cheers.
sswift, my present objectives are to have a functionning shadow system for the "marble madness" inspired game I have set up so far.
I'm looking for making shadows of this sort:

That image is using Devil's Shadow System. I've tried to accomplish this using ANDERYman's Ashadow, to no avail. It kept bugging on me past 12K tris model. This model, which is a test, has around 25K-30K tris. It is an absolute fact that I will need the shadow system to do these types of shadows using these types of models, but in multitudes. I won't be using 10 lights, but more like 1 general light, and one player oriented light. There might be at times a 3rd light, but it won't cast far. That's the general idea that I have. I came to the conclusion that a stencil shadow is too demanding for my needs, but is not discarted for smaller tasks that requires very detailed shadowing.
Anyhow, that's what I'm after.
Cheers.