Bass23

Blitz3D Forums/Blitz3D Userlibs/Bass23

state that the user will need these userlibs


No they dont't. They can use the build in "BASS_GetActiveWindow" or the "api_GetActivewindow" or whatever they have includet as "User32" command.

All what bass need is in the bass.decls

.lib "User32.dll"
BASS_GetActiveWindow%() : "GetActiveWindow"

.lib "Kernel32.dll"
BASS_RtlMoveMemory1%(Destination*,Source,Length) : "RtlMoveMemory"
BASS_RtlMoveMemory2%(Destination,Source*,Length) : "RtlMoveMemory"



You can have now both libs in you userlibs without problems. OR you can use your api_X. If you want. Its the same

cu