heh thats pretty cool, has a lot of the tools I use in 3dsmax for laying out levels, just does it a little easier.
Was interesting to see some of the technology recently showcased for ogre taken to a finished state too, like the overhang terrain editing and the volumetric cloud and lighting system. Very cool to see it all within a game editor :)
Was interesting to see some of the technology recently showcased for ogre taken to a finished state too, like the overhang terrain editing and the volumetric cloud and lighting system. Very cool to see it all within a game editor :)