Cameras & Movement

Blitz3D Forums/Blitz3D Programming/Cameras & Movement

Normalise the movement vector given by the keydowns?
	ML# = Sqr(MX*MX+MZ*MZ)
	If ML<>0 Then 
		MX# = MX/ML
		MZ# = MZ/ML
	EndIf


or use TformNormal instead of TformVector which does something similar.