I understand what you're talking about. I first tought of doing a DX7 DirectSound/DirectMusic DLL, but then I remember I could do the same thing just with MCI - with the extra benefit of not having to include any extra files/dlls...
I bet if it was a DX7 Sound DLL, people would be jumping up and down, even if it would do exactly what my MCI lib does... :/
I know people can write their own lib (and that goes to just about everything), but they could save development time buying cheap code... but that's just me, I guess.
As for built-in support on Blitz, you can't seek or change MP3 pitch in Blitz... not to mention that the loading process is much faster than with native Blitz LoadSound.
But anyway, if noone wants it, too bad - I developed it to use on another game I'm making, which needs to change the music being played at real time; took me less than 5 minutes to change my game to use this lib instead of PlaySound ^_^
It would be nice though if someone could test the sample on Windows Vista/2000 and comment if it works or not...
I bet if it was a DX7 Sound DLL, people would be jumping up and down, even if it would do exactly what my MCI lib does... :/
I know people can write their own lib (and that goes to just about everything), but they could save development time buying cheap code... but that's just me, I guess.
As for built-in support on Blitz, you can't seek or change MP3 pitch in Blitz... not to mention that the loading process is much faster than with native Blitz LoadSound.
But anyway, if noone wants it, too bad - I developed it to use on another game I'm making, which needs to change the music being played at real time; took me less than 5 minutes to change my game to use this lib instead of PlaySound ^_^
It would be nice though if someone could test the sample on Windows Vista/2000 and comment if it works or not...