Thanks for the comments.
To Sledge: I agree, the 5 seconds pause in the initialisation may be confusing, I'll probably add some kind of info like "initializing, stand by...". Other than that, I cannot skip the engine initialisation :) And BTW I AM unprofessional, like most people here, so this is no surprise.
The sniper thing - I can't confress what you say. If you pick it up, it won't be autoselected, like other guns. You have to explicitely hit "7" or if you got more than only the sniper gun, you can press the middle mousebutton to cycle trough all guns.
If you however want to get rid of the sniper scope view, you can always hit "h" to hide the current gun. Thought this is obvious since listed in the main help.
Yes, if you run out of ammo and the next gun is the sniper, it will switch to this mode. I was assuming the player want to continue shooting no matter what. If you want to skip this gun, click the MMB to select the next one.
While this scope mode probably is not very fps-conventional, just like many other things in the project, I'd also mention that "fps-convention" is a very subjective term. For some people it means counterstrike etc. like. Other people would rather reference NOLF, Hitman or splinter Cell, they are very "unconventional" as well.
I agree, the "AI" is really very simple, almost inexistent. This is especially obvious if you play with the god cheat or so, and track their movement repeatedly. If you are in non-god mode, and if the framerate is high enough then it may be a little diffrent. The ants scene is a good example: although simple attack routines are used (as you described), there will be 3 ants who are simultanously attacking you from all sides and you need to keep your focus on all the energy clouds they shoot at you. But i repeat, the AI surely is something that needs work. Due the current debatte to completely forbid socalled "Killer Games" in germany (they're crazy, of course), I am thinking about to add alternative features instead, like a dialog system with some kind of AI. So it could be used for non-shooter games.
It still sounds to me as if you compare this to commercial engines. Not sure if this is a good thing, maybe yes.
Noless I would still like to compare this to other playable "fps" engine demos or games written in Blitz3D and if it's in the top ten then it's ok for me, since there are more than 10 thousand Blitz3D users AFAIK.
I hope I'll be able to make a new map soon, one that renders faster. I have plans for releasing the tools, but I first need to add some features, eg. a good trial expiration. Probably I'll even release them unlimited. Depends on a new license model.
To ><)))º>
Thanks. I also wish there was a better sniper rifle. Although, I like a simple remington 700 with a simple scope, and no hitech (other than maybe a seperate range finder), I would like to add wind and whether to affect the bullet, as well as to use real bullet speed and parabellum curves etc.
But this would be more a real sniper sim, like the ww2 one that was released some time ago. Nice idea tho.
Sorry for the ladder thing. Thought it shouldn't be too easy to get into the building.
It's not so easy to find a good voice. I think Rob's is pretty cool (eg: "is that all you got?"), after all it's an amateur project, so for me this is ok. Tho, I agree, "you shouldn't play with the big boys" is only funny when spoken by a woman (as it was in prev. demos). we kind of missed this detail.
Thanks for your comments.
To Sledge: I agree, the 5 seconds pause in the initialisation may be confusing, I'll probably add some kind of info like "initializing, stand by...". Other than that, I cannot skip the engine initialisation :) And BTW I AM unprofessional, like most people here, so this is no surprise.
The sniper thing - I can't confress what you say. If you pick it up, it won't be autoselected, like other guns. You have to explicitely hit "7" or if you got more than only the sniper gun, you can press the middle mousebutton to cycle trough all guns.
If you however want to get rid of the sniper scope view, you can always hit "h" to hide the current gun. Thought this is obvious since listed in the main help.
Yes, if you run out of ammo and the next gun is the sniper, it will switch to this mode. I was assuming the player want to continue shooting no matter what. If you want to skip this gun, click the MMB to select the next one.
While this scope mode probably is not very fps-conventional, just like many other things in the project, I'd also mention that "fps-convention" is a very subjective term. For some people it means counterstrike etc. like. Other people would rather reference NOLF, Hitman or splinter Cell, they are very "unconventional" as well.
I agree, the "AI" is really very simple, almost inexistent. This is especially obvious if you play with the god cheat or so, and track their movement repeatedly. If you are in non-god mode, and if the framerate is high enough then it may be a little diffrent. The ants scene is a good example: although simple attack routines are used (as you described), there will be 3 ants who are simultanously attacking you from all sides and you need to keep your focus on all the energy clouds they shoot at you. But i repeat, the AI surely is something that needs work. Due the current debatte to completely forbid socalled "Killer Games" in germany (they're crazy, of course), I am thinking about to add alternative features instead, like a dialog system with some kind of AI. So it could be used for non-shooter games.
It still sounds to me as if you compare this to commercial engines. Not sure if this is a good thing, maybe yes.
Noless I would still like to compare this to other playable "fps" engine demos or games written in Blitz3D and if it's in the top ten then it's ok for me, since there are more than 10 thousand Blitz3D users AFAIK.
I hope I'll be able to make a new map soon, one that renders faster. I have plans for releasing the tools, but I first need to add some features, eg. a good trial expiration. Probably I'll even release them unlimited. Depends on a new license model.
To ><)))º>
Thanks. I also wish there was a better sniper rifle. Although, I like a simple remington 700 with a simple scope, and no hitech (other than maybe a seperate range finder), I would like to add wind and whether to affect the bullet, as well as to use real bullet speed and parabellum curves etc.
But this would be more a real sniper sim, like the ww2 one that was released some time ago. Nice idea tho.
Sorry for the ladder thing. Thought it shouldn't be too easy to get into the building.
It's not so easy to find a good voice. I think Rob's is pretty cool (eg: "is that all you got?"), after all it's an amateur project, so for me this is ok. Tho, I agree, "you shouldn't play with the big boys" is only funny when spoken by a woman (as it was in prev. demos). we kind of missed this detail.
Thanks for your comments.