DefData and 3impact?

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greetings :)
myEngine.Start()

is what fills the array via the init() method, but you dont define the array until after you call Start(). move the start call to after the definition of TileMap.
Local myEngine:bmx_3IEngine=New bmx_3IEngine

Global Camera:CAMERA

Global MapWidth:Int = 10
Global MapHeight:Int = 10

Global TileMap:TTile[ MAPWIDTH , MAPHEIGHT ]

' begin 3Impact processing
myEngine.Start()