no because if you do so:
... then the cube doesnt spin around, but in some strange ways?
Repeat RotateEntity cube, EntityPitch(cube,true) + 1, EntityYaw(cube,true) + 1, EntityRoll(cube,true) + 1, true Text 0,0,EntityPitch(cube,true) Text 0,20,EntityYaw(cube,true) Text 0,40,EntityRoll(cube,true) Text 0,60,EntityPitch(cube,false) Text 0,80,EntityYaw(cube,false) Text 0,100,EntityRoll(cube,false) RenderWorld Flip Forever
... then the cube doesnt spin around, but in some strange ways?