Please test Sheeplings universal binary

Miscellaneous Forums/Blitz Showcase/Please test Sheeplings universal binary

Thanks a lot for testing the game! Phew - it seems to be -working- at least! But then there's that 10 second delay... The problem is that I'm not really doing something strange - I'm just initializing an OpenGL Graphics object, so I don't know what I could do to speed up the process...

I totally agree that there should be a loading bar, but when I tried to add one it looked awful. Given the single-threaded nature of BlitzMax I had to update it after a complete file is loaded - it jerked around and looked ridiculous. Hm. I wonder if other people have a better solution... (I'll put that on my todo list as well.)

Ouch, dang.. I'll look into those things, BlackSp1der - didn't notice them myself when playing.

And I'll check that "Quit sheep" thing as well - I probably forgot to change the old project name to the real name.

Either way: thanks a whole bunch to all of you for giving it a try!