If you want to take risks then ask yourself these two questions: am I wealthy enough to release an unprofitable game and write off the loss of time and money? Is artistic and creative value more important to me than financial gain? If your answer to both these questions is "yes" then take a risk and make something different. If your answer to both these questions is "no" then make something relatively risk free like a Match 3 game.
It seems to me that you have had more success than most, and consistently too. Would I be right in guessing that many of your past games were not, ideally speaking, games that you would have choosen to create in a perfect world? Perhaps assessing your own history of success and failures will provide the clearest pointers as to your future course of action.
It seems to me that you have had more success than most, and consistently too. Would I be right in guessing that many of your past games were not, ideally speaking, games that you would have choosen to create in a perfect world? Perhaps assessing your own history of success and failures will provide the clearest pointers as to your future course of action.