vram issue with cube texture

Blitz3D Forums/Blitz3D Programming/vram issue with cube texture

I think that my computer in general isn't letting me store the texture needed to do the cubemap reflections in the vram.

When I run the example in the commands refference, I get only one of the 5 sides in the cubemap. The other ones are either static, or a texture from a program I ran an hour ago!

If i edit out the "store to vram" flag though it works like it should and it gives me all 5 sides of the cubemap, but of course it is VERY VERY slow.

So is there an option I can change on my computer to allow less blocking to the vram so I can store textures there? Thanks for any help you can offer.