I'm tempted to say that with the standard blitz commands you cannot determine which bone(pivot) is connected to a vertex. I may be wrong but I think that is the case.
How to get the bone a vertex is assigned to ?
Blitz3D Forums/Blitz3D Programming/How to get the bone a vertex is assigned to ?The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.