In PhysX it is possible to create convex bodies and TriangleMesh. For Blitz3D I have written special functions for convex bodies and TriangleMesh. These functions also work in any other engines (BlitzMax).
For creation of a convex body or TriangleMesh you need to write only one line of a code and to copy a code of my function. Look examples and demos.
For creation of a convex body or TriangleMesh you need to write only one line of a code and to copy a code of my function. Look examples and demos.