From the description: DO NOT USE DELAY to force drop the frame rate!
Delay will hold the whole application, this actually means that during that time, input isn't processed as well -> queue up of all user input which can have some "unnice" side efects.
And after each flip, just to make sure, grab a 1x1 large pixmap, this clears the backbuffer chain (or has the fix been reimplemented into the new DX module)
Delay will hold the whole application, this actually means that during that time, input isn't processed as well -> queue up of all user input which can have some "unnice" side efects.
And after each flip, just to make sure, grab a 1x1 large pixmap, this clears the backbuffer chain (or has the fix been reimplemented into the new DX module)