MouseX/MouseY Input Lag??

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From the description: DO NOT USE DELAY to force drop the frame rate!
Delay will hold the whole application, this actually means that during that time, input isn't processed as well -> queue up of all user input which can have some "unnice" side efects.
And after each flip, just to make sure, grab a 1x1 large pixmap, this clears the backbuffer chain (or has the fix been reimplemented into the new DX module)