PhysX wrapper very simple in use. For creation of a physical body, you need to write only one command (for example pxBodyCreateCube % (dx #, dy #, dz #, mass #)). And you receive a physical body of a cube.
PhysX wrapper has many possibilities! Therefore consider, that it difficult. This wrong opinion. I created it for usual users, and would do that all was convenient!
PhysX wrapper has many possibilities! Therefore consider, that it difficult. This wrong opinion. I created it for usual users, and would do that all was convenient!