There was a lag issue for windowed mode dx that was fixed last week, syncmods for a fix.
Aeronux, are you using normal flip?
If your game does have intense render requirements you would be best reading the mouse events and not using mousex() mousey(). The following demonstrates (see EventX etc. for more details (equals location of mouse at time MouseDown or such actually occured)).
Aeronux, are you using normal flip?
If your game does have intense render requirements you would be best reading the mouse events and not using mousex() mousey(). The following demonstrates (see EventX etc. for more details (equals location of mouse at time MouseDown or such actually occured)).
Framework brl.d3d7max2d Import brl.eventqueue Graphics 640,480 While True While PollEvent() DebugLog CurrentEvent.tostring() Wend Flip Wend