Maybe you could use multiple cameras or render the scene a few times ?
Graphics3D 800, 600, 0, 2 SetBuffer BackBuffer() camera = CreateCamera() MoveEntity camera, 0, 0, -15 cube = CreateCube() MoveEntity cube, 0, -2, 0 light = CreateLight() Repeat If KeyDown(203) Then TurnEntity camera, 0, +1, 0 If KeyDown(205) Then TurnEntity camera, 0, -1, 0 If KeyDown(200) Then MoveEntity camera, 0, 0, +1 If KeyDown(208) Then MoveEntity camera, 0, 0, -1 RenderWorld() CameraClsMode camera, 0, 0 For i = 0 To 9 TranslateEntity camera, 0, 0, -5 RenderWorld() Next TranslateEntity camera, 0, 0, +5 * 10 CameraClsMode camera, 1, 1 Flip Until KeyHit(1) End