Wow, well I missed that getting added.
To save me doewloading and experementing, couple of questions.
I assume that Terrain is a complete type? so
ATerrain.Position(x:float,y:float,z:float)
ATerrain.Scale(X:float,y:float,z:float) etc
Also is it a singleton? That is can I have more than one?
And Finaly, Does it have a Level of Detail parameter? Or is it a Full Mesh all the time? (I assume that it several split meshs of "ChunkSize", and not a true LOD mesh)
Thanks
To save me doewloading and experementing, couple of questions.
I assume that Terrain is a complete type? so
ATerrain.Position(x:float,y:float,z:float)
ATerrain.Scale(X:float,y:float,z:float) etc
Also is it a singleton? That is can I have more than one?
And Finaly, Does it have a Level of Detail parameter? Or is it a Full Mesh all the time? (I assume that it several split meshs of "ChunkSize", and not a true LOD mesh)
Thanks