It is a real Terrain loaded of a pregenerated Heightmap.
Terrain commands:
The mode parameter in TerrainY stays for the method used to get the y height value.
0 = Very fast (interpolated Heightmap Values) but not very accurate
1 = Medium speed but very accurate (uses LinePick)
2 = Slow but most accurate (calculates the exact height on tri)
Terrain commands:
LoadTerrain:TTerrain(URL:String,Chunksize:Int = 64) PositionTerrain(Terrain:TTerrain , X:Float , Y:Float , Z:Float) ScaleTerrain(Terrain:TTerrain , X:Float , Y:Float , Z:Float) TextureTerrain(Terrain:TTerrain , File:String , Layer:Int = 0) TerrainY(Terrain:TTerrain,X:Float,Y:Float,Z:Float,Mode:Int = 1)
The mode parameter in TerrainY stays for the method used to get the y height value.
0 = Very fast (interpolated Heightmap Values) but not very accurate
1 = Medium speed but very accurate (uses LinePick)
2 = Slow but most accurate (calculates the exact height on tri)