I'm using Blitz3D.
That does lead me to believe I might be barking up the wrong tree here.
Mmm, whatever method you use, or "halo" etc uses, might be too much for me to grasp.
I purely applied a 'bullish' "puki" approach to achieve what I wanted based on the fact that so many people (in general) say that you need high-polys for decent lighting. I purely came up with my idea to overcome such a necessity.
You could explain further, however, there is a high chance I won't grasp it.
so the whole question of polys is irrelevant to the way I do things
That does lead me to believe I might be barking up the wrong tree here.
Mmm, whatever method you use, or "halo" etc uses, might be too much for me to grasp.
I purely applied a 'bullish' "puki" approach to achieve what I wanted based on the fact that so many people (in general) say that you need high-polys for decent lighting. I purely came up with my idea to overcome such a necessity.
You could explain further, however, there is a high chance I won't grasp it.