3D engine real-time lighting. How would you do it?

Miscellaneous Forums/General Discussion/3D engine real-time lighting. How would you do it?

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I'm using Blitz3D.


so the whole question of polys is irrelevant to the way I do things

That does lead me to believe I might be barking up the wrong tree here.

Mmm, whatever method you use, or "halo" etc uses, might be too much for me to grasp.

I purely applied a 'bullish' "puki" approach to achieve what I wanted based on the fact that so many people (in general) say that you need high-polys for decent lighting. I purely came up with my idea to overcome such a necessity.

You could explain further, however, there is a high chance I won't grasp it.