Dampes8N:
Yeah, but the art direction, story, (etc) make up for it.
Saying that, I do agree with you about the combat system in DDS - my point is that unlike FF12, DDS's strengths outweigh its weaknesses. Oddly enough, although Shin Megami Tensei: Nocturne's combat system is very similar to the one used in the DDS, it is probably my favourite implementation of a turn based combat system to date. It just goes to show that a few careful tweaks and refinements can make all the difference.
Yeah, but the art direction, story, (etc) make up for it.
Saying that, I do agree with you about the combat system in DDS - my point is that unlike FF12, DDS's strengths outweigh its weaknesses. Oddly enough, although Shin Megami Tensei: Nocturne's combat system is very similar to the one used in the DDS, it is probably my favourite implementation of a turn based combat system to date. It just goes to show that a few careful tweaks and refinements can make all the difference.