Hello,
if you already have icons in your application (which is the case after successfully compiling and linking a BlitzMax program) it is sufficient to replace the .icns file in your application bundle with the one you want.
It works fine for my "BlitzLua" program - although there are two issues left:
- how can that process be done automatically? (for Windows, a simple "import" of an icon file is sufficient)
- how can data files be "associated" with a BlitzMax program (and get a proper icon, too)?
if you already have icons in your application (which is the case after successfully compiling and linking a BlitzMax program) it is sufficient to replace the .icns file in your application bundle with the one you want.
It works fine for my "BlitzLua" program - although there are two issues left:
- how can that process be done automatically? (for Windows, a simple "import" of an icon file is sufficient)
- how can data files be "associated" with a BlitzMax program (and get a proper icon, too)?