>well the problem that i had with Uncle's idea was that
>when you call render world the second time to process the >
>second camera, the renderer overwrites the first camera.
Not if you use the CameraViewport command.
>EntityAutoFade is the only command that I saw that came
>close to what I need becuase it will fade an object
>according to how far each camera is from it.
What does that have to do with split screen?
>I guess i could render and copy the first camera's image
>and paste it after the second camera renders, but I don't
>know what kinda syntax to do that in.
What is wrong with ¿?'s example? It does exactly what you asked for!
Andy
>when you call render world the second time to process the >
>second camera, the renderer overwrites the first camera.
Not if you use the CameraViewport command.
>EntityAutoFade is the only command that I saw that came
>close to what I need becuase it will fade an object
>according to how far each camera is from it.
What does that have to do with split screen?
>I guess i could render and copy the first camera's image
>and paste it after the second camera renders, but I don't
>know what kinda syntax to do that in.
What is wrong with ¿?'s example? It does exactly what you asked for!
Andy