Rendering half screen

Blitz3D Forums/Blitz3D Programming/Rendering half screen

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>well the problem that i had with Uncle's idea was that
>when you call render world the second time to process the >
>second camera, the renderer overwrites the first camera.

Not if you use the CameraViewport command.

>EntityAutoFade is the only command that I saw that came
>close to what I need becuase it will fade an object
>according to how far each camera is from it.

What does that have to do with split screen?

>I guess i could render and copy the first camera's image
>and paste it after the second camera renders, but I don't
>know what kinda syntax to do that in.

What is wrong with ¿?'s example? It does exactly what you asked for!

Andy