Rendering half screen

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well the problem that i had with Uncle's idea was that when you call render world the second time to process the second camera, the renderer overwrites the first camera. EntityAutoFade is the only command that I saw that came close to what I need becuase it will fade an object according to how far each camera is from it. Unfortunatly, with my situation, I need the opposite effect that EntityAutoFade has. I guess i could render and copy the first camera's image and paste it after the second camera renders, but I don't know what kinda syntax to do that in.
Anyway thanks for the help so far.