Oh, sorry... I was using (10, 10) to (100, 100) but then I thought maybe OpenGL was using 0..1 screen coordinates.
Anyways, I think the problem was that I needed to use GL_LINES instead of GL_LINE.
Crazy typos...
Thanks for the help!
Anyways, I think the problem was that I needed to use GL_LINES instead of GL_LINE.
Crazy typos...
Thanks for the help!