www.tomspeed.com/free/
Old, and only 1200 or so polys, but plenty of anim cycles. Note that none of the meshes are 'closed', so they're not much use for shadow volume tests.
Are you coding some skinned anim goodness for your engine? Are you gonna use shaders for it to speed things up?
I've coded a software GL solution and it sure took a fair slice of CPU time.
Old, and only 1200 or so polys, but plenty of anim cycles. Note that none of the meshes are 'closed', so they're not much use for shadow volume tests.
Are you coding some skinned anim goodness for your engine? Are you gonna use shaders for it to speed things up?
I've coded a software GL solution and it sure took a fair slice of CPU time.