Leadwerks Engine BlitzxMax module - test 2

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Here's a full-res HL2 model. It takes a while to load because it is optimizing the mesh and smoothing the loop, but it works:
http://www.leadwerks.com/post/anim2.zip

The engine will allow up to 4 bone attachments per vertex. I added a function that will loop an animation, and used it to fix some jerkiness in this animation's loop. I may even write a new vertex-weighting prog like my old "Character Shop".

I'm pretty happy with the speed, because you normally would use low-res LOD models for further away characters. The engine runs so fast with everything else, and I figure characters are going to be one bottleneck where I spend all those saved frames. My guess is this would run at about 80-120 FPS if I loaded a complete scene behind it.