I hate to bug people about the installation again but I just don't get it.
Using WinXP and have the MaxGUI installed
Here's what I've done:
1. Created a 'klepto.mod' folder in my 'BlitzMax\mod\' folder.
2. Copied the 'minib3d.mod', 'minib3dparticle.mod' and 'minisound3d.mod' to the 'klepto.mod'
3. Opened the MaxIDE and hit Ctrl-D
4. Tried klepto2's suggestion
Result:
5. Looked in the forums again and came on this post:
http://www.blitzbasic.com/Community/posts.php?topic=53442
So I downloaded the file and installed it following Amon's instruction exactly:
6. Opened the MaxIDE and hit Ctrl-D
7. Read Ima thing about
If I start to Rem pieces out won't it fail or get errors, I mean from what I get from the error messages when I ran the compiler from Dos, it is jamming on 'Field Materials:TMap = CreateMap()' won't it fail when it looks for that variable ?
8. Given up and posted here, Help !
Using WinXP and have the MaxGUI installed
Here's what I've done:
1. Created a 'klepto.mod' folder in my 'BlitzMax\mod\' folder.
2. Copied the 'minib3d.mod', 'minib3dparticle.mod' and 'minisound3d.mod' to the 'klepto.mod'
3. Opened the MaxIDE and hit Ctrl-D
Building Modules Compiling:blitz_app.c Build Error: failed to compile C:/Program Files/BlitzMax/mod/brl.mod/blitz.mod/blitz_app.c Process complete
4. Tried klepto2's suggestion
Follow the following steps:
- Open the commandline prompt for windows
- change to your Blitzmax/bin directory with cd C:\Program Files/Blitzmax/bin
- enter the following: bmk makemods -a klepto
- Open the commandline prompt for windows
- change to your Blitzmax/bin directory with cd C:\Program Files/Blitzmax/bin
- enter the following: bmk makemods -a klepto
Result:
C:\Program Files\BlitzMax\bin>bmk makemods -a klepto Compiling:minib3d.bmx Compile Error: Identifier 'CreateMap' not found [C:/Program Files/BlitzMax/mod/klepto.mod/minib3d.mod/inc/TPhysik.bmx;20;2] Build Error: failed to compile C:/Program Files/BlitzMax/mod/klepto.mod/minib3d. mod/minib3d.bmx C:\Program Files\BlitzMax\bin>
5. Looked in the forums again and came on this post:
http://www.blitzbasic.com/Community/posts.php?topic=53442
So I downloaded the file and installed it following Amon's instruction exactly:
If you're running xp click the start button, right click on 'My Computer' >> 'Properties'. Click the 'Advanced Tab' and at the bottom you will see the 'Environment Variables' button. Click that. It should open up a new window with two boxes named 'User Variables for blah' and 'System Variables'.
Click 'New' for User Variables and in the 'Variable Name'Box type 'MinGW'. In the 'Variable Value' Box enter the path to the MinGW installation ie C:\MinGW. Then click OK.
In the 'System Variables' box, scroll down until you see the variables 'Path'. Click on it and click the edit button. In the 'Variable Value' box, move your curser to the end of text, add a semi colon, and put the path to your MinGW\bin directory. eg, c:\MinGW\Bin. Click ok and ok again and you should be ready to go.
Click 'New' for User Variables and in the 'Variable Name'Box type 'MinGW'. In the 'Variable Value' Box enter the path to the MinGW installation ie C:\MinGW. Then click OK.
In the 'System Variables' box, scroll down until you see the variables 'Path'. Click on it and click the edit button. In the 'Variable Value' box, move your curser to the end of text, add a semi colon, and put the path to your MinGW\bin directory. eg, c:\MinGW\Bin. Click ok and ok again and you should be ready to go.
6. Opened the MaxIDE and hit Ctrl-D
Building Modules Compiling:blitz_app.c Build Error: failed to compile C:/Program Files/BlitzMax/mod/brl.mod/blitz.mod/blitz_app.c Process complete
7. Read Ima thing about
I was too lazy to look for things so I just hit Ctrl+D for compile modules. Wherever it says there's a problem (unknown such and such, can't find this and that) just put rem above the line or function and end rem bellow it to comment it out. The BlitzMAX IDE only finds one error at a time and stops, so it should take tries (one for each error) before it compiles. Just Build Modules, comment problem, repeat.
If I start to Rem pieces out won't it fail or get errors, I mean from what I get from the error messages when I ran the compiler from Dos, it is jamming on 'Field Materials:TMap = CreateMap()' won't it fail when it looks for that variable ?
8. Given up and posted here, Help !