Hmm that doesn't work unfortunately, and I can't break the execution. Looks like I'm going to have to do it the old way with a messagelog and a few stop commands :(
Debugger question
Blitz3D Forums/Blitz3D Programming/Debugger questionThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.