RPG combat system.

Blitz3D Forums/Blitz3D Programming/RPG combat system.

My issue is consistency and balance. Of which I have neither when it comes to making arbitrary values for modifiers and then making sense out of it. I can just come up with some random numbers and sure it may work, but it needs to be balanced. Ala I dont want some player to have just the right ammount of Strength and just the right weapon attributes to break the equation. I guess what im asking is why do most rpgs use the same(or similar in nature) values for items and modifiers and get the same results. Why does this value effect that one etc. There is just so much to it that coming up with an entire system is proving difficult. Id much rather continue the work ive been making on the server end of things rather that this combat carp haha.